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Crowdfunded board games are a saturated market space. In other breaking news, the sky is blue. That saturation means there are much-hyped games that don’t even merit being printed. It also means that there are criminally underrated games that sneak through unnoticed.
To call Mysthea unnoticed is a bit of an overstatement, as it was funded to the tune of several hundred thousand dollars. But it is an under-the-radar release that is well worth your attention.
Mysthea, from Martino Chiacchiera and Marta Ciaccasassi, with art by Travis Anderson, and published by Tabula Games, is a 2-5 player game that takes about two hours to play. It has a solo mode via an expansion designed by Dávid Turczi and John Albertson.
Gameplay Overview:
The game is played over 3 eras, with 3 phases in each era. Players take turns playing Command cards until the fifth and final Region card is drawn from the events deck. Players will all take 1 final turn for that era, then proceed to Era scoring.
Each turn, players play a single Command card that can be used in multiple ways. The player must take a Standard Action and may take a Special Action. The Standard actions will build, deploy, and move troops, draw more cards for your deck, or gain action points via meditating.
Telron’s play area, with available Command cards and a charged Artefact.Special Actions let you trigger battles, have an Encounter (quest), or move one of the regions to attune with specific region cards on the board for big points.
There are five regions with 3 zones each in a ring around a central empty space on the map. Players vie for control of each of the zones on those map spaces by pumping Rock Monster armies out, and sometimes building fortresses on these floating islands, Superman-style.
Sometimes, a player can attune with a specific region type, which moves the region their Champion is on to the center for Magick (and points!). Then all the region spaces around the ring move depending on where the attuned region gets re-slotted.
At the end of the era, a new pool of more powerful Command cards replaces the current era’s cards in the card market, and you play on. The player with the most VPs at the end of the game wins.
Two more monsters wait in the staging area. Their cards are added to the Event deck in the Era preparation phase.Game Experience:
Mysthea is a bit of a kitchen sink. There’s a deck to grow, an engine to build, adorable rock monsters to put out on a map, quests, artefacts (yes, with an e) to trigger, floating island map tiles to move around, and big ol’ monsters to deal with. Yet it’s never too much. It all combines to become something better. Big, certainly. A little clunky? Absolutely. But more than any of that, it’s fun.
Mysthea, at its heart, is a card game. Command cards drive the action. They are multi-use and therein lies the brilliance of the system. Each card gives a certain amount of Command Points when played. These can be converted to energy (basically storable action points), spent to construct or deploy troops, and move your Champion or troops around the board.
Telron’s champion mini (teal ring), Maliath’s champion, a golem, and a bull-headed baddie duke it out for supremacy.Each action has a cost, and as long as you have enough energy points, you can do any of those actions.
Command cards can also be played onto your tableau, granting specific benefits and making your Champion and armies more powerful. This is where some of the best decisions come from. This card has 3 action points on it (valuable!), but it also lets me construct AND place a unit with the same action? Also, valuable! Do I risk losing the points to get the benefit? This balancing act is great fun.
Beyond the Command cards, though, there is a ton more going on. You have to watch what order the Region cards come out in, because there are tons more points to be had for control of later-drawn regions.
You have to watch out for the Monsters because they’re out there and they will do their best to eat you and your friends.
You have to watch out for your friends, because they aren’t your friends at all. In fact, they seem to have summoned a load of Rock Monsters and are intent on hitting you with them. Rude! You’d better find some Monsters of your own and hit back. What’s harder than Rock, anyhow? (kiss_band_headbang.gif)
Telron with a tucked Journey card. Cards are tucked to remind players how many Journeys have been undertaken.But seriously, watch out for your friends, because battles are a blast. Units in the battle have base Strength values. Then players can also commit a secret Command card to aid in the outcome of the battle. Is it to add strength to your army? Is it to score points for how many Rock Dudes you committed? Is it a blood sacrifice to increase your Champion’s energy reserves? Actually, it’s a Yellow Card, and now you are running away. Bravely. Probably to Ocean Avenue.
You can also have Encounters, which are mini-quests. As long as your Champion is in the same region where your Encounter token lives (and you have enough XP), you draw an Encounter card and score points. You then make a choice based on two icons on the card you drew. Do you want to explore? Treasure hunt? Talk? Fight? Choose one and gain the reward listed in that section on the back of the card.
The Encounters offer a fun little bit of theme to the game where your Champion is ostensibly doing something besides being a field general.
Solo Game Experience:
Meet Maliath. She’s a corrupted champion-turned-enormous-spider, and she definitely wants to eat you. Maliath is a complex bot that simulates playing against a human. The solo mode is an expansion that is not included in the base game. It comes with a 55-page rulebook (it’s tiny, 3×5 inches) and a deck of solo cards.
Maliath jumps around the map, spawning units for area control, monster fights, stealing cards from the market, and scoring a ton of points.
There is absolutely a learning curve with Maliath. The actual gameplay with her doesn’t take long at all. Flip card, do thing. Boom. Back to your turn. Wait, what was I doing again?
Telron attunes his region tile while his adorable rock monsters prepare to battle the Utcoro. (Gesundheit)But before you can get into that flow of running the bot, you’ve got to learn the bits. There are 3 different card types you can interact with. Standard Command cards (same as what you, the player, are playing with), Battle cards, and Destiny cards. And, if that’s too easy, throw in some Challenge cards to make life harder on yourself.
Maliath has an action deck that you flip a card from. If it’s a Destiny card, it stays out on the board, and she gets to take 3 actions before passing turn. Otherwise, it’s usually 1 or two things. Flip through the oddly small rulebook to find out what actions she takes. Perform those things. Back to the human.
By the end of the first Era, you’re barely referencing the rulebook. The actions flow nicely and can be executed quickly. Maliath will come storming out of the gates and print troops for beaucoup points. But she’s not completely overpowered. She feels like playing against a really good human player.
The bot is an excellent example of a solo mode gone right. After the learning curve, everything flows logically. Just like any other mid-to-heavy Euro game.
I’ve even added the bot into 2-player games to clog the board further. It’s also a nice way to remove some of the take that! that naturally comes with 2-player area control battles.
Final Thoughts:
Look. Does a masala pizza burrito sound good to you? Do chickens have dangerous talons? In a world of maybes, Mysthea is an obvious yes. An absolute gem from the heyday of Kickstarter that unfortunately flew under the radar for many gamers.
There is a crazy amount of lore, and lots of the names look like someone sneezed on a keyboard. The iconography feels like it’s aged compared to what new games in 2026 bring. It doesn’t matter. At the heart of it all is a really good game.
Final Score: 4 Stars – Mysthea is a barroom brawl on a magical, mysterious mcrystal moon. And it’s exactly as fun as it sounds.
Hits:
• Multi-use cards create a great decision space
• Adorable Rock Monster minis
• Just plain fun
Misses:
• It’s a big bot to learn
• Iconography is clunky, but effective

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English (US) ·