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Orgo-Life the new way to the future Advertising by AdpathwayHere's an overview of this 2-5 player game:
A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea...
In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?
In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.
If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.
When no more cards can be drawn, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster.
In Please Don't Burn My Village!, which is set in the world of Castle Panic, you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?
In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.
If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.
When no more cards can be drawn, play stops and players add any cards in their hand to bribes that match cards they previously played. (A player cannot add wild cards and new treasure types at this time.) Then they sum the total value of their bribes, with each card being worth its value in the dragon's favor. Unplayed wild and treasure cards are worth -1 to -4 points. The player with the highest score wins, sparing their village from disaster.
▪️ Cats & Dragons is a new design from Randy Flynn that pairs the two most desirable animals in gaming. (Prove me wrong!)
PIKA Games, a publishing imprint of Fantasia Games, plans to crowdfund this game in 2025, and here's what you can expect from this 2-4 player game:
In Cats & Dragons, players are cats leading their armies against hordes of dragons that infest their land. But these cats are devious and always out for themselves as well, scheming to take the glory and the spoils of every battle. Armies are deployed stealthily, hiding their strength from the other cat leaders. Will this lead to glory and victory, or will all this deviousness hand the victory to the invading dragons?
On each player's turn, they add a new tile to the landscape and possibly deploy new army units to this tile with their strength hidden from the other players. They may even hire the big wild cats to help them win the battle and best their peers. When a region closes, all army units are revealed, and players see whether they have defeated the dragons. If they did, the strongest armies get the most spoils, and all players earn glory. Spoils and glory are the path to victory over the other players.
Demo at SPIEL Essen 24
Player choices in Cats & Dragons are relatively simple, but the board becomes very dynamic. Will you try to jump into a battle underway to earn spoils and glory? Or will you work hard to dominate a battle you know you can win and best all your rivals? The combination of blind bidding for area control and tile placement means that your interaction with the other players — as well as the dragons coming onto the board — will determine your fate.
On each player's turn, they add a new tile to the landscape and possibly deploy new army units to this tile with their strength hidden from the other players. They may even hire the big wild cats to help them win the battle and best their peers. When a region closes, all army units are revealed, and players see whether they have defeated the dragons. If they did, the strongest armies get the most spoils, and all players earn glory. Spoils and glory are the path to victory over the other players.
Demo at SPIEL Essen 24
Player choices in Cats & Dragons are relatively simple, but the board becomes very dynamic. Will you try to jump into a battle underway to earn spoils and glory? Or will you work hard to dominate a battle you know you can win and best all your rivals? The combination of blind bidding for area control and tile placement means that your interaction with the other players — as well as the dragons coming onto the board — will determine your fate.
▪️ Also being crowdfunded in 2025 is the similarly named Cats vs Dragons, a 2-4 player game that will be self-published by designer Anthony Christou:
In Cats vs Dragons, players summon armies of cats and dragons to control the four dragon gods of Ekratoria while harnessing feline-themed spells to create chaos for opponents and fend off hostile spells.
Each round, all players receive the same number of resource points, which are used to play cards from their hand on their turn. Cards include creatures (which are worth points), spells (to interfere with other players) and artefacts (for points and to block certain spells), and players draw them randomly from a shared deck. When played, creatures and artefacts must be assigned to one of the dragon gods, whereas spells disappear after one use.
Each turn, a player can draw one card from the communal deck, and the game ends after the last card is drawn and everyone has had a final turn. The player who has the most points on a dragon god controls that god, and the player who controls the most gods wins.
Each round, all players receive the same number of resource points, which are used to play cards from their hand on their turn. Cards include creatures (which are worth points), spells (to interfere with other players) and artefacts (for points and to block certain spells), and players draw them randomly from a shared deck. When played, creatures and artefacts must be assigned to one of the dragon gods, whereas spells disappear after one use.
Each turn, a player can draw one card from the communal deck, and the game ends after the last card is drawn and everyone has had a final turn. The player who has the most points on a dragon god controls that god, and the player who controls the most gods wins.
▪️ Dragons and villages go hand in hand, it seems, with Pillage the Village being the first title from designer Jesse Stone through his Stone Age Entertainment publishing brand. (I'm not sure whether the game has a retail presence, but it is available directly from the publisher.)
Here's an overview of this 2-6 player game:
Pillage the Village is a 2-6 player game in which each player takes on the role of a dragon competing to build the largest hoard of gold and not get slain by the knight at game's end. Using a phase system, players act simultaneously rather than taking turns, adding chaos to the feel of play. Each player can generally perform one of three actions each round:
• Pillage the village, which guarantees more gold but increases the likelihood of villagers killing your increasingly threatening self.
• Steal from another dragon, which gives you a chance at taking gold from another player with the risk of raising threat.
• Protect your lair, which prevents other dragons from stealing from you and lowers your threat level as the villagers didn't see you flying about.
All gold earnings are based on die rolls, and treasure cards can have rule-altering effects.
• Pillage the village, which guarantees more gold but increases the likelihood of villagers killing your increasingly threatening self.
• Steal from another dragon, which gives you a chance at taking gold from another player with the risk of raising threat.
• Protect your lair, which prevents other dragons from stealing from you and lowers your threat level as the villagers didn't see you flying about.
All gold earnings are based on die rolls, and treasure cards can have rule-altering effects.

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